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1. Bulk actions to make invention and manufacturing less laborious - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Does this manager have his own skill for these things? Or does he somehow get to magically use yours from x LY away? Most of us don't hire unqualified workers, so he'd of course be able to handle what you can handle.
- by Minnie Ryder - at 2014.04.08 07:01:00
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2. Bulk actions to make invention and manufacturing less laborious - in Player Features and Ideas Discussion [original thread]
Let's twist this a bit more, might as well go all in when we request the impossible (I think this is too intertwined with POS code to be touchable). Having the player be there and do each individual step in R&I isn't, or at least shouldn't, b...
- by Minnie Ryder - at 2014.04.07 06:09:00
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3. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Golem
- by Minnie Ryder - at 2014.03.26 19:55:00
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4. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
Repper did fix it for me, took about 25min to do its thing tho, and then the launcher had to validate the client for another minute or two. In game now.
- by Minnie Ryder - at 2014.03.12 13:18:00
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5. Patch won't apply - in Issues, Workarounds & Localization [original thread]
Apparently https://forums.eveonline.com/default.aspx?g=posts&m=4335616#post4335616 is the place to report this. I did.
- by Minnie Ryder - at 2014.03.12 13:10:00
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6. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
As reported elsewhere, patch not working for me either. Currently running repair tool without much hope. Nopes, not working, filling the box with failed adding block. Now downloading a patch of 300MB+ :(
- by Minnie Ryder - at 2014.03.12 13:08:00
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7. Patch won't apply - in Issues, Workarounds & Localization [original thread]
Same here, trying the repper.
- by Minnie Ryder - at 2014.03.12 12:55:00
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8. Missile implant overhaul - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Here is an alternate suggestion: GÇó Move light missiles and cruise missiles with heavy missiles in slot #7 GÇó Move rockets and heavy assault missiles with torpedoes in slot #6 GÇó Leave everything else as is Now one ca...
- by Minnie Ryder - at 2014.03.10 06:49:00
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9. Missile implant overhaul - in Player Features and Ideas Discussion [original thread]
For guns, there're one implant per size of a gun. For missiles, each type has an implant, making it less than optimal to swittch between HAM/heavies or cruise/torps. I'd suggest an overhaul, where missile implants more closely follow gun implants...
- by Minnie Ryder - at 2014.03.09 16:47:00
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10. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Day before patch, just been on SiSi. Nothing changed there, still there's no indication in show info of the actuall effects of the omnidirectionals. Back here, still not a single post to this thread by anyone of CCP. Shame on you is all I've got ...
- by Minnie Ryder - at 2014.01.27 19:36:00
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11. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Not only damn the feedback, damn testing to hell as well apparently. Was just on the test server, and its still the same as before - no indication of having an omnidir on or off, scripted or not. And the launched drones still doesn't display hull...
- by Minnie Ryder - at 2014.01.25 10:15:00
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12. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
On SiSi, Show Info doesn't take the new scripted omnidirs into account at all. Further numbers would be taken out of my arse, so I abstain. Fitting window still shows dps of highest drone in the bay, not taking deployed drones into account at all...
- by Minnie Ryder - at 2014.01.21 12:33:00
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13. Mass-test feedback - October 24 - in Test Server Feedback [original thread]
Machine Info and Settings DirectX version your client was running (Cntrl+F to see this information): 11 OS version: Windows 8.1 CPU: Intel i5 GPU: GTX 560ti RAM: 8 gig How many clients were you running at the same time? 1 Graphic setting of the c...
- by Minnie Ryder - at 2013.10.24 18:02:00
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14. MJD needs a CD timer.. - in Player Features and Ideas Discussion [original thread]
Definitely needs to happen before Rubicon and the marauders with MJD bonus, yes. Should've happened years ago, of course, but better late than never. +1 and *BUMP*
- by Minnie Ryder - at 2013.10.23 05:54:00
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15. walking in stations - in Test Server Feedback [original thread]
Whatever CCP does with WIS, there'll always be a better game for that aspect of it. Casino, shotting, assasination, socializing - all of that is covered in a multitude of other games. No reason to clutter up EvE, the space game, with all of that c...
- by Minnie Ryder - at 2013.10.18 05:33:00
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16. The Quadruple nerf of Marauders - in Test Server Feedback [original thread]
Vinyl 41 wrote: Caellach Marellus wrote: But with the new deployable structure, it's not necessary to waste targeting and highslots on tractors. Just pop it open at the start of your mission (and pay a bit of attention) Then stick, I dunno,...
- by Minnie Ryder - at 2013.10.18 05:27:00
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17. Should the Marauder class get a second ship? - in Player Features and Ideas Discussion [original thread]
Rokh / Hyperion / Maelstrom / Abaddon marauders? Hell yeah, sounds like a plan. Keep the bonuses for the respective hull more or less, at least the weapon choices. Bastion or Blitz, hm, doesn't matter much - choice is good.
- by Minnie Ryder - at 2013.10.15 11:14:00
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18. Marauders and drones... - in Test Server Feedback [original thread]
You also need to be able to run a t2 salvager - I'll never ever, under any circumstance, have a salvager on my marauder. Almost the same with tractors, those can be handy for mission objectives but would need more range to be of more use than the ...
- by Minnie Ryder - at 2013.10.15 01:33:00
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19. Guaging Interest for Armour Marauder Incursion testing on Singularity - in Test Server Feedback [original thread]
Read this on the 12th, not everybody reads every topic as soon as its created.
- by Minnie Ryder - at 2013.10.12 18:54:00
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20. Marauders and drones... - in Test Server Feedback [original thread]
+5 for removing the tractor beam bonus and getting a separate bay for deployables, that's the best suggestion I've heard in all of the multiple marauder threads.
- by Minnie Ryder - at 2013.10.11 22:30:00
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